Technical Artist - Monopoly GO! Job at Niantic in culver city

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Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide. What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. Import and integrate 2D and 3D assets from external tools into Unity Manage, implement, and optimize assets within a versioned repository With the team’s support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery Help develop tools and workflows to improve artist productivity and pipeline efficiency Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines Support, document, and continuously improve pipelines and best practices What We're Looking For Professional experience as a technical artist or similar discipline Experience in repository management, asset exporting/importing, optimization and pipeline creation Strong understanding of real-time performance constraints and optimization techniques Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency Experience in Unity game engine Experience in UI / UX implementation Experience in 2D graphics software such as Photoshop or Illustrator Experience in 3D graphics software such as Maya or Blender Professional proficiency in English For candidates in CA, CO, NJ, NY, and WA, the annual salary range is provided below. In addition to base pay, employees may be eligible for equity, bonuses, and a comprehensive benefits package, including healthcare benefits, retirement benefits, pet insurance, paid holidays, paid Scopely free days, and unlimited paid time off. Base pay offered may vary depending on job-related knowledge, skills, and experience. CA, CO, NJ, NY, and WA Annual Salary Range $91,300 — $140,000 USD Notice to Candidates: Scopely will never request payment or financial information during the application or hiring process. Please apply only through our official website and verify that all Talent Partner communications come from an email address ending in @scopely.com. Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice. Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity or expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law. #J-18808-Ljbffr

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